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USD 21.25 Bn Growth In Massive Multiplayer Online (MMO) Games Market | Free To Play (F2P) Segment To Have Largest Market Share | Technavio – Yahoo Finance

usd-21.25-bn-growth-in-massive-multiplayer-online-(mmo)-games-market-|-free-to-play-(f2p)-segment-to-have-largest-market-share-|-technavio-–-yahoo-finance
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, /PRNewswire/ — According to the research report “Massive Multiplayer Online (MMO) Games Market by Revenue, Genre, and Geography – Forecast and Analysis 2022-2026“, the market is expected to witness a YOY growth of 9.01% in 2022 and accelerate at a CAGR of 9.45% during the forecast period. The report is segmented by revenue (free to play (F2P) and pay to play (P2P)), genre (MMO role-play games (MMORPG), MMO first person shooter (MMOFPS), MMO real-time strategy (MMORTS), and others), and geography (APAC, North America, Europe, South America, and Middle East and Africa).

Technavio has announced its market research report titled Massive Multiplayer Online (MMO) Games Market by Revenue, Genre, and Geography - Forecast and Analysis 2022-2026

Technavio has announced its market research report titled Massive Multiplayer Online (MMO) Games Market by Revenue, Genre, and Geography – Forecast and Analysis 2022-2026

For more insights on YOY and CAGR, Read our FREE Sample Report

Vendor Insights

The global massive multiplayer online (MMO) games market is fragmented due to the presence of many regional and international players. Vendors are deploying various organic and inorganic growth strategies such as technological innovation and M&As to compete in the market.

The report analyzes the market’s competitive landscape and offers information on several market vendors, including:

  • Activision Blizzard Inc.

  • Aeria Games GmbH

  • Ankama Games

  • CCP EHF.

  • ChangYou.com Ltd.

  • CipSoft GmbH

  • Cryptic Studios Inc.

  • eGames LLC

  • Electronic Arts Inc.

  • GungHo Online Entertainment Inc.

  • Jagex Ltd.

  • King.com Ltd.

  • KONAMI HOLDINGS CORP.

  • NCSoft Corp.

  • Take Two Interactive Software Inc.

  • Tencent Holdings Ltd.

  • The Walt Disney Co.

  • Valve Corp.

  • WebZen Inc.

  • Wemade Co. Ltd.

Find additional highlights on the growth strategies adopted by vendors and their product offerings, Read Free Sample Report.

Geographical Market Analysis

  • APAC will have the largest share of the market, occupying 48% of the global market share.

  • The expansion of the 5G network and the gradual market penetration by key vendors will be driving the growth of the regional market.

  • The increase in the download of premium and full-game downloads in China will also contribute to the growth of the massive multiplayer online (MMO) games market in APAC.

  • China and India are the key markets for massive multiplayer online (MMO) games in APAC.

  • The market growth in APAC will be slower than the growth of the market in North America and Europe.

  • Countries such as the US, Germany, and the UK will also emerge as major markets for massive multiplayer online (MMO) games during the forecast period.

Know more about this market’s geographical distribution along with the detailed analysis of the top regions. https://www.technavio.com/report/massive-multiplayer-online-mmo-games-market-industry-analysis

Key Segment Analysis

  • By revenue, the market will observe significant growth in the free-to-play (F2P) segment.

  • The segment is driven by the increasing launch of F2P games by MMO game companies.

  • Similarly, in terms of genre, MMO role-play games (MMORPG) will have the largest share of the market during the forecast period.

View FREE Sample: to know additional highlights and key points on various market segments and their impact in coming years.

Key Market Driver:

The massive multiplayer online (MMO) games market is primarily driven by the rise of professional gaming. Many people across the world consider themselves as hardcore gamers and most of the children who grew up with a passion for gaming are considering gaming as a career option. This growing concept has encouraged game programmers to leverage the latest technologies to create animated characters with life-like mannerisms to provide an immersive experience for gamers. Besides, the incorporation of artificial intelligence (AI) has further enabled game programmers to make interacting with non-playable characters as realistic as possible within the gaming environment. Many such developments are driving the growth of the global massive multiplayer online (MMO) games market.

Download a free sample for highlights on market Drivers & Challenges affecting the massive multiplayer online (MMO) games market.

Customize Your Report

Don’t miss out on the opportunity to speak to our analyst and know more insights about this market report. Our analysts can also help you customize this report according to your needs. Our analysts and industry experts will work directly with you to understand your requirements and provide you with customized data in a short amount of time.

We offer USD 1,000 worth of FREE customization at the time of purchase. Speak to our Analyst now!

Related Reports:

Video Game Market by Platform and Geography – Forecast and Analysis 2021-2025

3D Gaming Consoles Market by Product and Geography – Forecast and Analysis 2022-2026

Massive Multiplayer Online (MMO) Games Market Scope

Report Coverage

Details

Page number

120

Base year

2021

Forecast period

2022-2026

Growth momentum & CAGR

Accelerate at a CAGR of 9.45%

Market growth 2022-2026

USD 21.25 billion

Market structure

Fragmented

YoY growth (%)

9.01

Regional analysis

APAC, North America, Europe, South America, and Middle East and Africa

Performing market contribution

APAC at 48%

Key consumer countries

US, China, India, Germany, and UK

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Companies profiled

Activision Blizzard Inc., Aeria Games GmbH, Ankama Games, CCP ehf., ChangYou.com Ltd., CipSoft GmbH, Cryptic Studios Inc., eGames LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., King.com Ltd., KONAMI HOLDINGS CORP., NCSoft Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Valve Corp., WebZen Inc., and Wemade Co. Ltd.

Market Dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and future consumer dynamics, market condition analysis for forecast period.

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Table of Contents:

1 Executive Summary

  • 1.1 Market overview

2 Market Landscape

  • 2.1 Market ecosystem

3 Market Sizing

  • 3.1 Market definition

  • 3.2 Market segment analysis

  • 3.3 Market size 2021

  • 3.4 Market outlook: Forecast for 2021-2026

4 Five Forces Analysis

  • 4.1 Five forces summary

  • 4.2 Bargaining power of buyers

  • 4.3 Bargaining power of suppliers

  • 4.4 Threat of new entrants

  • 4.5 Threat of substitutes

  • 4.6 Threat of rivalry

  • 4.7 Market condition

5 Market Segmentation by Revenue

  • 5.1 Market segments

  • 5.2 Comparison by Revenue

  • 5.3 Free to Play (F2P) – Market size and forecast 2021-2026

  • 5.4 Pay to Play (P2P) – Market size and forecast 2021-2026

  • 5.5 Market opportunity by Revenue

6 Market Segmentation by Genre

  • 6.1 Market segments

  • 6.2 Comparison by Genre

  • 6.3 MMO Role Play Games (MMORPG) – Market size and forecast 2021-2026

  • 6.4 MMO First Person Shooter (MMOFPS) – Market size and forecast 2021-2026

  • 6.5 MMO Real Time Strategy (MMORTS) – Market size and forecast 2021-2026

  • 6.6 Others – Market size and forecast 2021-2026

  • 6.7 Market opportunity by Genre

7 Customer Landscape

  • 7.1 Customer landscape overview

8 Geographic Landscape

  • 8.1 Geographic segmentation

  • 8.2 Geographic comparison

  • 8.3 APAC – Market size and forecast 2021-2026

  • 8.4 North America – Market size and forecast 2021-2026

  • 8.5 Europe – Market size and forecast 2021-2026

  • 8.6 South America – Market size and forecast 2021-2026

  • 8.7 Middle East and Africa – Market size and forecast 2021-2026

  • 8.8 China – Market size and forecast 2021-2026

  • 8.9 US – Market size and forecast 2021-2026

  • 8.10 Germany – Market size and forecast 2021-2026

  • 8.11 UK – Market size and forecast 2021-2026

  • 8.12 India – Market size and forecast 2021-2026

  • 8.13 Market opportunity by geography

9 Drivers, Challenges, and Trends

  • 9.1 Market drivers

  • 9.2 Market challenges

  • 9.3 Impact of drivers and challenges

  • 9.4 Market trends

10 Vendor Landscape

  • 10.1 Overview

  • 10.2 Vendor landscape

  • 10.3 Landscape disruption

  • 10.4 Industry risks

11 Vendor Analysis

  • 11.1 Vendors covered

  • 11.2 Market positioning of vendors

  • 11.3 Activision Blizzard Inc.

  • 11.4 Aeria Games GmbH

  • 11.5 Ankama Games

  • 11.6 CCP ehf.

  • 11.7 ChangYou.com Ltd.

  • 11.8 CipSoft GmbH

  • 11.9 Electronic Arts Inc.

  • 11.10 Take Two Interactive Software Inc.

  • 11.11 Tencent Holdings Ltd.

  • 11.12 Valve Corp.

12 Appendix

  • 12.1 Scope of the report

  • 12.2 Inclusions and exclusions checklist

  • 12.3 Currency conversion rates for US$

  • 12.4 Research methodology

  • 12.5 List of abbreviations

About Us:

Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contact

Technavio Research

Jesse Maida

Media & Marketing Executive

US: +1 844 364 1100

UK: +44 203 893 3200

Email: media@technavio.com

Website: www.technavio.com/

Technavio (PRNewsfoto/Technavio)

Technavio (PRNewsfoto/Technavio)

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SOURCE Technavio

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